Designing augmented reality-based mathematics mobile apps for outdoor mathematics learning


Adi Nur Cahyono, - (2020) Designing augmented reality-based mathematics mobile apps for outdoor mathematics learning. Journal of Physics: Conference Series, 1567. pp. 1-6. ISSN 1742-6596

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Abstract

Augmented reality, one of the current technologies, can make a virtual object on the real-life environment, and it is suitable for the space geometry learning. The purpose of this research is to design an Augmented Reality-based mathematics mobile phone application for outdoor mathematics learning about space geometry. This study used a design research method consisting of the design and implementation stages. The focus of this paper was on the designing stage. The Preliminary analysis in school showed that mathematics learning used instructional media frequently, and the school environment had some real-life objects similar to the space geometry objects. The app design of the user interface was made in order to make it easy to use, the 3D model was designed according to the scientific learning to help students to illustrate mathematically the real problems faced. The outdoor mathematics learning was designed by making some exercises that used the objects around the school. The results of the feasibility test of the product indicated that the application was suitable for the use in outdoor mathematics learning in schools.

Item Type: Article
Subjects: G Geography. Anthropology. Recreation > GA Mathematical geography. Cartography
L Education > Special Education > Mathematics Education
Q Science > QA Mathematics > Mathematics Education
Fakultas: Fakultas Matematika dan Ilmu Pengetahuan Alam > Pendidikan Matematika, S1
Depositing User: dina nurcahyani perpus
Date Deposited: 05 Sep 2022 04:26
Last Modified: 05 Sep 2022 04:26
URI: http://lib.unnes.ac.id/id/eprint/51857

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