Gratification Sought in Gamification on Mobile Payment
Mutia Fadhila Putri, - and Achmad Nizar Hidayanto, - and Edi Surya Negara, - and Nur Fitriah Ayuning Budi, - and Prahastiwi Utari, - and Zaenal Abidin, FMIPA Ilkom (2019) Gratification Sought in Gamification on Mobile Payment. In: 2019 3rd International Conference on Informatics and Computational Sciences (ICICoS).
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Abstract
The trend of mobile payment in Indonesia is rapidly growing since BI as Indonesia’s central bank has initiated a movement called “Gerakan Nasional Non Tunai” (national cashless movement). this movement drove the emergence of several mobile payment systems, with GO-PAY from GO-JEK dominates the market. this paper aims to explore the motives of GO-PAY users in using gamification, as one of the loyalty programs, by using uses and gratification(U&G) perspectives. U&G perspectives was successfully implemented to identify the factors that effect on continuous intention to use a variety of media, but its application in mobile payment context is still limited. our results revealed three types of gratification that have significant impacts on user motivation to continue to use GO-PAY: hedonic gratification (perceived enjoyment and passing the time), utilitarian gratification (ease of use, self-presentation, information quality, and economic rewards), and social gratification (social value).
Item Type: | Conference or Workshop Item (Paper) |
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Uncontrolled Keywords: | mobile payment, gamification, go-pay, uses and gratification |
Subjects: | T Technology > Information and Computer |
Fakultas: | Fakultas Matematika dan Ilmu Pengetahuan Alam > Ilmu Komputer, S1 |
Depositing User: | mahargjo hapsoro adi |
Date Deposited: | 20 Jul 2022 01:35 |
Last Modified: | 20 Jul 2022 01:35 |
URI: | http://lib.unnes.ac.id/id/eprint/50457 |
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