STUDENTS’ PERCEPTION TOWARD GAMIFICATION APPLIED ON ENGLISH LANGUAGE CLASSROOM AT SMAN 12 SEMARANG


Pandu Perdana Putra, 2201416086 (2020) STUDENTS’ PERCEPTION TOWARD GAMIFICATION APPLIED ON ENGLISH LANGUAGE CLASSROOM AT SMAN 12 SEMARANG. Under Graduates thesis, Unnes.

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Abstract

In the era of globalization and technological growth as it is now, technology supports the teaching process in the classroom. Nowadays, teachers are required to master technology to support their teaching process. Even the ability to use technology is one of the mandatory skills for teachers to master. Gamification emerged as an innovation in classroom teaching, which was not new in the world of Education. The basic concept of Gamification is to incorporate game elements into teaching, different from game-based learning, where students learn directly from games. Now many online and offline platforms can be used to support Gamification. Therefore this topic was chosen because of the trends in the development of Education throughout the world. This research was conducted to identify the students’ perceptions of Gamification used in English Classes. Thirty students from one class were taken as the research sample. Clustered Sampling was used to determine the sample in this research. This research used qualitative methods as a way to present research results from data collected. Data from this study were collected using two methods, namely from online questionnaires and interviews. There are 20 close-ended questions for the questionnaire and two open-ended questions for the interview. From the research conducted, it was found that the majority of students’ perceptions of Gamification used in English classes were positive. However, some students think a little different. They had an opinion that Gamification did not help in the process of learning. The X IPS 1 student at Semarang 12 High School believe that Gamification is a useful technique for teaching English.

Item Type: Thesis (Under Graduates)
Uncontrolled Keywords: Students’ Perception, Gamification, Teaching Technique, Qualitative Study
Subjects: L Education > LB Theory and practice of education > Learning Method
L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
P Language and Literature > PE English
Fakultas: Fakultas Bahasa dan Seni > Pendidikan Bahasa Inggris (S1)
Depositing User: mahargjo hapsoro adi
Date Deposited: 19 Oct 2020 02:37
Last Modified: 19 Oct 2020 02:37
URI: http://lib.unnes.ac.id/id/eprint/40132

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