The Influence of the STEAM Approach Assisted by Augmented reality Media on Science and Science Learning Outcomes for Class VI at Gugus Kalimasada Elementary School, Tretep District


Cahya Aprilianasari, 0103522043 (2024) The Influence of the STEAM Approach Assisted by Augmented reality Media on Science and Science Learning Outcomes for Class VI at Gugus Kalimasada Elementary School, Tretep District. Masters thesis, UNNES.

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Abstract

Innovation in learning plays an important role in improving learning outcomes. Innovation can lie in the use of approaches, models, methods, media, LKPD, or learning modules. The STEAM approach assisted by Augmented reality Media is a learning innovation aimed at improving learning outcomes. The aim of this research is "Testing and analyzing the influence of the STEAM approach assisted by Augmented reality Media on the learning outcomes of sixth grade elementary school students." The design used in this research is Quasi Experimental Design with a non-equivalent control group design research model. The research population was sixth grade students at Tretep District Elementary School. The research sample was determined using the purposive sampling method and it was found that the research sample was class VI of SDN Campurejo, totaling 30 students and SDN Gandikan, totaling 28 students. The data collection instrument uses essay test questions. Data analysis used in this research is the T test and N-Gain test. Differences in learning outcomes were analyzed using the T test, while to determine the effectiveness of the STEAM approach, it was tested using N-gain. The research showed that there were significant differences between the learning outcomes of the experimental and control groups. These results can be obtained from the Paired T-Test which shows a sig value. 0.04<0.05 with the category There is a significant difference. Next, to determine the effectiveness of the STEAM Approach with the help of Augmented reality Media, N-Gain testing was used and obtained an N-Gain value of 73.05 in the very effective category. Based on research and data analysis, it can be concluded that the use of the STEAM Approach assisted by Augmented reality Media has a significant influence in improving learning outcomes. Suggestions are given for teachers to improve the quality of learning through training related to the STEAM approach assisted by augmented reality.

Item Type: Thesis (Masters)
Uncontrolled Keywords: STEAM Approach, Augmented reality, Learning Outcomes
Subjects: L Education > Special Education > Primary school education
Fakultas: Pasca Sarjana
Depositing User: S.Hum Maria Ayu
Date Deposited: 11 Jul 2024 06:32
Last Modified: 11 Jul 2024 06:32
URI: http://lib.unnes.ac.id/id/eprint/63326

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