Video Game Addiction Among Students During COVID-19 Pandemic Based on Regulatory Focus Theory and Interpersonal Competence
Mulawarman, FIP Bimbingan Konseling (2021) Video Game Addiction Among Students During COVID-19 Pandemic Based on Regulatory Focus Theory and Interpersonal Competence. Addict Disord Their Treatment, 20 (4). pp. 242-249.
PDF
- Published Version
Download (196kB) |
|
PDF
- Published Version
Download (2MB) |
Abstract
Video game addiction is one of the mental health problems due to the uncontrolled activities in accessing video game platforms. This study aimed to identify the tendencies of video game addiction among Senior High School students based on the aspects of Regulatory Focus Theory and interpersonal competence. It implemented a quantitative descriptive model with a 2 × 2 factorial design. A total of 1046 students participated in the survey. The findings revealed the increasing video game addiction cases among the students during the COVID-19 pandemic. The students with a high promotion focus and a high interpersonal competence as well as those with a low prevention focus and a low interpersonal competence tended to experience video game addiction
Item Type: | Article |
---|---|
Uncontrolled Keywords: | COVID-19, interpersonal competence, Regulatory Focus Theory, video game addiction |
Subjects: | B Philosophy. Psychology. Religion > BF Psychology > Counseling |
Fakultas: | Fakultas Ilmu Pendidikan > Bimbingan dan Konseling (S1) |
Depositing User: | mahargjo hapsoro adi |
Date Deposited: | 02 May 2023 03:04 |
Last Modified: | 02 May 2023 03:04 |
URI: | http://lib.unnes.ac.id/id/eprint/57773 |
Actions (login required)
View Item |