PENGEMBANGAN LKPD INTERAKTIF JAMUR BERBASIS DISCOVERY LEARNING SEBAGAI BAHAN AJAR SISWA KELAS X SMA
Diana Puteri Maharani, 4401418077 (2022) PENGEMBANGAN LKPD INTERAKTIF JAMUR BERBASIS DISCOVERY LEARNING SEBAGAI BAHAN AJAR SISWA KELAS X SMA. Under Graduates thesis, Universitas Negeri Semarang.
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Abstract
The 2013 curriculum requires students to understand various subject matter actively and independently. One of the materials that make it difficult for students to learn is the mushroom material. For this reason, it is necessary to apply a discovery learning model to mushroom material. In addition, the process of learning biology at SMA N 1 Kebumen has not yet utilized technology optimally. The LKPD used is still in printed form and is sourced from textbooks only. So we need an interactive electronic LKPD with varied learning resources. The research method applied, namely Research and Development, produces a product in the form of an interactive LKPD. In this study, the steps used were modified, namely tested only on a small scale. This is because the current pandemic conditions have an impact on limiting community activities. The research design used Pre Experimental Design in the form of One group pre-test and posttest. The subjects in this study were 15 students taken using the "purposive sampling" technique for class X MIPA D with a ratio of 5:5:5 students with high:medium:low abilities. The results showed that: (1) The validity of the mushroom interactive worksheets entered the valid criteria based on the average material validator score of 72.3%. Meanwhile, the media validator got an average score of 96.66% which is included in the very valid criteria and can be used as teaching materials for class X SMA students; (2) Mushroom interactive worksheets were effectively applied by obtaining a concept understanding score of 93.33% and achieving a high criterion N-gain value. The teacher's response got an average score of 96.66% which was included in the very positive criteria and the student's responses obtained an average score of 90.58% entered the very positive criteria. The conclusion of this research is that discovery learning-based mushroom interactive worksheets are valid and effective to be used as teaching materials for class X hugh school students.
Item Type: | Thesis (Under Graduates) |
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Uncontrolled Keywords: | Interactive Student Worksheets, Mushroom Material, Discovery Learning |
Subjects: | Q Science > QK Botany |
Fakultas: | Fakultas Matematika dan Ilmu Pengetahuan Alam > Pendidikan Biologi, S1 |
Depositing User: | TUKP unnes |
Date Deposited: | 27 Mar 2023 05:38 |
Last Modified: | 27 Mar 2023 05:38 |
URI: | http://lib.unnes.ac.id/id/eprint/56670 |
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