Video Game Addiction Among Students During COVID-19 Pandemic Based on Regulatory Focus Theory and Interpersonal Competence
Mulawarman, - Video Game Addiction Among Students During COVID-19 Pandemic Based on Regulatory Focus Theory and Interpersonal Competence. Addictive Disorders and their Treatment.
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Abstract
Video game addiction is one of the mental health problems due to the uncontrolled activities in access- ing video game platforms. This study aimed to iden- tify the tendencies of video game addiction among Senior High School students based on the aspects of Regulatory Focus Theory and interpersonal compe- tence. It implemented a quantitative descriptive mod- el with a 2 × 2 factorial design. A total of 1046 students participated in the survey. The findings revealed the increasing video game addiction cases among the students during the COVID-19 pandemic. The students with a high promotion focus and a high interpersonal competence as well as those with a low prevention focus and a low interpersonal compe- tence tended to experience video game addiction.
Item Type: | Article |
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Uncontrolled Keywords: | COVID-19, interpersonal competence, Regulatory Focus Theory, video game addiction |
Subjects: | Fakultas Ilmu Pendidikan > Bimbingan dan Konseling, S1 |
Fakultas: | Fakultas Ilmu Pendidikan > Bimbingan dan Konseling (S1) |
Depositing User: | dina nurcahyani perpus |
Date Deposited: | 16 Feb 2023 02:32 |
Last Modified: | 16 Feb 2023 02:32 |
URI: | http://lib.unnes.ac.id/id/eprint/56267 |
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