Video Game Addiction Among Students During COVID-19 Pandemic Based on Regulatory Focus Theory and Interpersonal Competence
Yudhi P. Nugraha, - and Awalya, FIP BK and Mulawarman, - (2021) Video Game Addiction Among Students During COVID-19 Pandemic Based on Regulatory Focus Theory and Interpersonal Competence. JOURNAL ADDICTIVE DISORDERS & THEIR TREATMENT, 20 (4).
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Abstract
Video game addiction is one of the mental health problems due to the uncontrolled activities in accessing video game platforms. This study aimed to identify the tendencies of video game addiction among Senior High School students based on the aspects of Regulatory Focus Theory and interpersonal competence. It implemented a quantitative descriptive model with a 2 × 2 factorial design. A total of 1046 students participated in the survey. The findings revealed the increasing video game addiction cases among the students during the COVID-19 pandemic. The students with a high promotion focus and a high interpersonal competence as well as those with a low prevention focus and a low interpersonal competence tended to experience video game addiction.
Item Type: | Article |
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Uncontrolled Keywords: | COVID-19, interpersonal competence, Regulatory Focus Theory, video game addiction |
Subjects: | L Education > LB Theory and practice of education > Learning Model L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools |
Fakultas: | Fakultas Ilmu Pendidikan > Bimbingan dan Konseling (S1) |
Depositing User: | mahargjo hapsoro adi |
Date Deposited: | 06 Dec 2021 01:09 |
Last Modified: | 16 Feb 2022 03:02 |
URI: | http://lib.unnes.ac.id/id/eprint/47690 |
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