THE EFFECTIVENESS OF USING THE ALPHABET ISLAND GAME IN HYPONYMY TECHNIQUE TO TEACH VOCABULARY AT FIRST GRADE OF JUNIOR HIGH SCHOOL (Experimental Study at SMP N 6 Blora)

Gading Alfian , 2201411129 (2017) THE EFFECTIVENESS OF USING THE ALPHABET ISLAND GAME IN HYPONYMY TECHNIQUE TO TEACH VOCABULARY AT FIRST GRADE OF JUNIOR HIGH SCHOOL (Experimental Study at SMP N 6 Blora). Under Graduates thesis, Universitas Negeri Semarang.

Abstract

This research is about using Alphabet Island Game in Hyponymy Technique for teaching vocabulary in the first grade of junior high school. Alphabet Island Game in Hyponymy Technique is an interactive technique that encourages the participants to be more creative and active in team work. This research aimed to find out whether or not Alphabet Island Game in Hyponymy Technique is effective to teach vocabulary at the first graders of SMP N 6 Blora in the academic year of 2016/2017. The research design used was quasi experimental research. Tests and observation checklist were used as the instruments to collect the data and information. Before conducting the experiment, try out was given to 36 students of VII C to make sure that they were valid and reliable. The researcher used class VII F as the experimental group and VII H as the control group. Both classes were in the same level, background, and competence. The result of the pre-test showed that the mean score of the experimental group was 57.71 and the mean score of the control group was 52.84. After the treatment, the mean score of experimental group was 74.51 and the mean score of control group was 66.73. It could be seen that there was an improvement after the treatments dealing with their vocabulary mastery. From the t-test computation of the post-test score, the t-value was higher than t-table (t-value > t-table = 2.192> 1.977). Therefore, the null hypothesis was rejected and the alternative hypothesis was accepted. It means that there is a significant difference between the experimental group and the control group. The results indicate that Alphabet Island Game in Hyponymy Technique is effective in improving the vocabulary mastery at the first grades of SMP N 6 Blora in the academic year of 2016/2017. It is suggested that the findings of this study could be applied regularly and continuously or developed by the English teachers to have a better teaching vocabulary.

Item Type: Thesis (Under Graduates)
Uncontrolled Keywords: Keywords: Alphabet Island Game in Hyponymy Technique, Vocabulary, Experimental Research
Subjects: L Education > L Education (General) > Cooperative Learning
L Education > LB Theory and practice of education > Learning Model
P Language and Literature > PE English
Fakultas: Fakultas Bahasa dan Seni > Pendidikan Bahasa Inggris (S1)
Depositing User: Eko Handoyo Eko
Date Deposited: 20 Mar 2018 14:56
Last Modified: 20 Mar 2018 14:56

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