THE EFFECTIVENESS OF PICTIONARY GAME IN IMPROVING STUDENTS’ VOCABULARY MASTERY A Quasi-Experimental Research of Fifth Grade Students of SD N 2 Ukir Rembang


Rina Dyah Iswandari , 2201413162 (2017) THE EFFECTIVENESS OF PICTIONARY GAME IN IMPROVING STUDENTS’ VOCABULARY MASTERY A Quasi-Experimental Research of Fifth Grade Students of SD N 2 Ukir Rembang. Under Graduates thesis, Universitas Negeri Semarang.

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Abstract

This present study was aimed to find out whether or not pictionary game can improve students’ vocabulary mastery and to find out the effectiveness of pictionary game in improving students’ vocabulary mastery of fifth grade students of SD N 2 Ukir Rembang. To gain the objectives, the writer did a quasi-experimental research. The population was the fifth grade students of SD N 2 Ukir Rembang in the academic year 2016/2017. The samples consisted of 40 students which is V-A class was as the control group and V-B was as the experimental group. Each of group consisted of 20 students. The study was started by giving pre-test, treatments and post-test to both groups. In giving the treatments, the control group was taught by using conventional method, whereas the experimental group was taught by using pictionary game. The result of the test was analyzed by using t-test formula to know the difference of the students’ achievement in vocabulary mastery between two groups. In the pre-test result, the mean score of experimental group was 65 and the control group was 64, 25. It means that the two groups had equal level vocabulary mastery before getting the treatments. However, in the post-test result, the mean score of experimental group was 84 while the control group was 73, 25. It showed that the students’ vocabulary improvement of experimental group was higher than the control group. The improvement of the mean score of experimental group which had increase percentage 29, 23% proves that pictionary can improve students’ vocabulary mastery. Furthermore, the result of the analysis using t-test showed that the t-value was 2, 97 and t-table was 2, 03. It means that the t-value was higher than t-table (2, 97 > 2, 03). It could be concluded that there was significant difference between the experimental and control group. It means that pictionary game is effective to improve students’ vocabulary mastery in the fifth grade students of SD N 2 Ukir Rembang. Since the t-value was higher than the t-table, H0 is rejected and Ha which is pictionary game is effetive to improve students’ vocabulary mastery is accepted. In conculsion, pictionary game is effective to improve students’ vocabulary mastery in the fifth grade students of SD N 2 Ukir Rembang

Item Type: Thesis (Under Graduates)
Uncontrolled Keywords: Pictionary game, Vocabulary, Quasi Experimental Research
Subjects: L Education > Special Education > Language and literature education
P Language and Literature > PE English
Fakultas: Fakultas Bahasa dan Seni > Pendidikan Bahasa Inggris (S1)
Depositing User: Indah Tri Pujiati
Date Deposited: 19 Mar 2018 17:49
Last Modified: 19 Mar 2018 17:49
URI: http://lib.unnes.ac.id/id/eprint/30383

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