MIMING GAME AS A MEDIUM TO IMPROVE STUDENTS’ VOCABULARY MASTERY ( A Quasi Experimental Study of the Seventh Grade Students in Academic Year 2016/2017 )


Sustiyana Intan Arum Sari , 2201413088 (2017) MIMING GAME AS A MEDIUM TO IMPROVE STUDENTS’ VOCABULARY MASTERY ( A Quasi Experimental Study of the Seventh Grade Students in Academic Year 2016/2017 ). Under Graduates thesis, Universitas Negeri Semarang.

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Abstract

This final project is about improving students' vocabulary by using Miming game. This game was used to teach English vocabulary to the seventh grade students in one of the secondary schools in Ungaran. The objective of this study was to explain how miming game could improve the students' achievements in learning English vocabulary. The research design of this study was a quasi-experimental research. The population was the seventh grade students in one of the secondary schools in Ungaran in the academic year of 2013/2014. The sample consisted of 66 students. The data were obtained by giving vocabulary test to the VII B as the experimental group and VII C as the control group. The study was started by giving pre-test, treatments, and post-test to both groups. Miming game was used as a treatment in the experimental group, while the conventional technique was applied in the control group. The results of the test were analyzed by using t-test formula to know the difference of the students' achievement in vocabulary mastery between two groups. Additionally, in the last activity, the questionnaire was given to experimental group only to get additional information about students` interest and perceptions of miming game implementation in vocabulary teaching learning process. The pretest results, the mean of the experimental group was 64.09 and the control group was 62.42. The analysis of the test result showed that the students` improvement of the experimental group was higher than that control group. In the post-test, the mean of the experimental group was 82.72 and the control group was 75. The percentage of the students' improvement in the experimental group was 18.63 %. However, there was less improvement in the control group, the percentage was only 12.58 %, so it can be concluded that there is a significant improvement in vocabulary achievement between experimental group and control group. Furthermore, based on the result of the questionnaire, most of the students said that they were interested in miming game during vocabulary learning. They stated that miming game was effective to help them to improve their vocabulary mastery. The computation showed that the alternative hypothesis (Ha) was accepted. While the null hypothesis (H0) was rejected. Based on the proven hypotheses, I concluded that miming game is more effective to be implemented in teaching vocabulary to improve students` vocabulary mastery than the conventional technique.

Item Type: Thesis (Under Graduates)
Uncontrolled Keywords: Miming game, vocabulary, quasi-experimental study
Subjects: L Education > Special Education > Language and literature education
P Language and Literature > PE English
Fakultas: Fakultas Bahasa dan Seni > Pendidikan Bahasa Inggris (S1)
Depositing User: Indah Tri Pujiati
Date Deposited: 19 Mar 2018 13:48
Last Modified: 19 Mar 2018 13:48
URI: http://lib.unnes.ac.id/id/eprint/30374

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