THE USE OF SCATTERGORIES GAME TO IMPROVE THE VOCABULARY MASTERY (A Quasi-Experimental research in the Eight grade students of SMP N 2 Demak in the academic year 2016/2017)
Muhammad Afif Husain , 2201413086 (2017) THE USE OF SCATTERGORIES GAME TO IMPROVE THE VOCABULARY MASTERY (A Quasi-Experimental research in the Eight grade students of SMP N 2 Demak in the academic year 2016/2017). Under Graduates thesis, Universitas Negeri Semarang.
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Abstract
This research is about the use of Scattergories Game for teaching vocabulary. It is a quasi- experimental research. This research was conducted to find out the effectiveness of using Scattergories Game for teaching vocabulary in the eighth grade students of SMP Negeri 2 Demak in the academic year of 2016/2017. Based on the previous researchers that I have found such as (Aryani, 2016; Musaffa, 2016; Affiniati, 2015; Astuti, 2014; etc) few of them focus on conducted games as technique to revive students’ attention and enrich them with vocabulary. However, this study not only focus on reviving students’ attention and enriching them, but also help them to think fast in categorizing the word of vocabulary. There were two groups, the experimental (VIII H) and control (VIII D) groups. The experimental group was taught by using Scattergories Game, while the control group was taught by using a conventional method (drill and translate). Both groups were given a pre-test and a post-test. The result of the pre-test and the posttest then were analyzed by using t-test. Furthermore, the experimental group was given a questionnaire as an additional data. The results of the pre-test and the post-test showed that the mean scores of the experimental group was 52,40 went up to be 76,40, while the control group was 47,87 increased to be 67,87. Based on the data analysis using t-test, there was a significant improvement of the students’ achievement after the implementation of the Scattergories Game. The result showed that the t-table at n1 + n2 – 2 = 58. Therefore, the sig. (2-tailed) value was 0.000, with � = 5%. As a sequence, the sig. (2-tailed) was lower than 0,05. It is concluded that, there is a significant difference in the experimental group on the post-test. Since it is significant, the use of Scattergories Game is effective for teaching vocabulary in the eighth grader students of SMP Negeri 2 Demak in the academic year of 2016/2017. Based on the result, it is suggested for future researchers, they are expected to use this study as their reference to conduct other researchers in the same field.
Item Type: | Thesis (Under Graduates) |
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Uncontrolled Keywords: | Board Game, Teaching Vocabulary, Quasi-Experimental Research |
Subjects: | L Education > Special Education > Language and literature education P Language and Literature > PE English |
Fakultas: | Fakultas Bahasa dan Seni > Pendidikan Bahasa Inggris (S1) |
Depositing User: | Indah Tri Pujiati |
Date Deposited: | 19 Mar 2018 13:44 |
Last Modified: | 19 Mar 2018 13:44 |
URI: | http://lib.unnes.ac.id/id/eprint/30373 |
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